Final Project Day 3


Objective:  Students will plan and design their final scratch projects and support each other by giving and receiving constructive feedback.

Agenda:

  1. Typing Practice @ TypingWeb.com
    1. Typing Game – Practice the HomeRow with Fruit Ninja  (Make sure you select Home Row only!)

Peer Feedback Round 1 – Have someone look at your project and give you feedback using the handout provided

  1. New Post: {S12 – Peer Feedback}
    • What suggestions did you get for your project?   What do you need to do to finish your project today?
  2. New Technique: Bringing Music into Scratch!
  3. Final Project Rubric and Expectations
    1. ScratchFinalRubric
    2. ScratchFinalRubric.pdf
    3. Champs for Work Time
      1. Communicate – Volumes 1-2 (Whisper to low talking) and on Task
      2. Help – Ask a neighbor, ask a friend, or raise you hand
      3. Activity – Working on your Final Project in Scratch
      4. Movement -Let Mr. Levin know before you get out of your seat
      5. Participation – Keep working on your project in Scratch.  If you think you are finished or need a break you may take a 5-10 minute break to do one of the following:
        • Do Homework for another class
        • 642 Things to Write/Draw
        • Typing Practice/Games
        • Math Practice at Khan Academy
  4. Self-Evaluation and Peer Feedback Round 2
    1. Use the rubric to score your own project, then have someone else look at your project to guide the last section of your work time.  Make sure you look at someone else’s project too!
  5. Save the file as 07_ProjectName_StudentNamePer#
    1. In the Project Information box answer the following questions:
      1. What is your project?
      2. How does it work? (What are the Instructions)
      3. What was interesting, challenging, and surprising? Why?
      4. What are you most proud of about your project? What would you change?
  6. Next Class:  Finishing Touches.  Showcase your projects.  Peer Evaluations and gallery walks.
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Final Project Day 2


Objective:  Students will plan and design their final scratch projects.

Todays Schedule:

WEDNESDAY
September 26
Period 1
8:00 – 8:34
Period 2
8:39 – 9:13
Break
9:13 – 9:23
Period 3
9:28 – 10:02
Period 4
10:07 – 10:41
Period 5
10:46 – 11:20
Period 6
11:25 – 11:59

Agenda:

  1. Typing Practice @ TypingWeb.com
  2. Typing Game – Practice the HomeRow with Fruit Ninja  (Make sure you select Home Row only!)
  3. Instead of a New Post Today, Complete this Form.
    1. Review Your Day 1 Survey Results
  4. Final Project Rubric and Expectations
    1. ScratchFinalRubric
    2. ScratchFinalRubric.pdf
    3. Champs for Work Time
      1. Communicate – Volumes 1-2 (Whisper to low talking) and on Task
      2. Help – Ask a neighbor, ask a friend, or raise you hand
      3. Activity – Working on your Final Project in Scratch
      4. Movement -Let Mr. Levin know before you get out of your seat
      5. Participation – Keep working on your project in Scratch.  If you think you are finished or need a break you may take a 5-10 minute break to do one of the following:
        • Do Homework for another class
        • 642 Things to Write/Draw
        • Typing Practice/Games
        • Math Practice at Khan Academy
        • Read! (a book)
  5. Homework:  Bring a Song (MP3 File) that you want to be background music for your game.

Final Project Day 1


Objective:  Students will be given time to explore different types of games and use scratch to try and create them.

Agenda:

  1. Typing Practice @ TypingWeb.com
  2. Typing Game – Practice the HomeRow
  3. Modelling: Play this Game (You may need to turn up the volume)  (Be careful, it may get scary)
    1. Now Download a similar one in scratch by clicking here.
    2. What do you notice about this game in scratch?  How is it different from our mazes?  How do they make the face appear?
      1. New Concept: Broadcast
  4. Explore Scratch Examples!
  5. Take out your HW!
    1. Review Your Brainstorm Information
  6. New Blog Post: {S11 – Final Project} What is your vision for your final project? What part of your project will you be working on today?  What will you need help with in order to make that progress?
    1. (Remember:  Topic Sentence, Information, Example, Analysis)
  7. Final Project Rubric and Expectations
    1. ScratchFinalRubric
    2. ScratchFinalRubric.pdf
    3. Champs for Work Time
      1. Communicate – Volumes 1-2 (Whisper to low talking) and on Task
      2. Help – Ask a neighbor, ask a friend, or raise you hand
      3. Activity – Working on your Final Project in Scratch
      4. Movement -Let Mr. Levin know before you get out of your seat
      5. Participation – Keep working on your project in Scratch.  If you think you are finished or need a break you may take a 5-10 minute break to do one of the following:
        • Do Homework for another class
        • 642 Things to Write/Draw
        • Typing Practice/Games
        • Math Practice at Khan Academy
  8. Closure: Complete and Submit this Form

Games Round 2


Objective:  Students will be given time to explore different types of games and use scratch to try and create them.

Agenda:

  1. Typing Practice @ TypingWeb.com
  2. Typing Game – Practice the HomeRow
  3. Play Mr. Levin’s MAZE 2.0 and think about what EXTENSIONS you could put into your maze.
  4. Take 10 minutes to finalize your maze.  Click Here for the instructions.
  5. New Blog Post: {S10 – Variables} What is a variable?  What are they used for?  When have you used them in the past.  What do you think they will do in scratch?  This should be a full paragraph!
    1. (Remember:  Topic Sentence, Information, Example, Analysis)
  6. Modeling: How to create and use variables in scratch
    1. Click here for Start File
    2. Click here for Sample Instructions
  7. Open Design Time:  Create a Playable Game
    1. Peer Feedback
  8. Prepare for Final Scratch Project:
    1. Brainstorm: Complete this form.
    2. Homework:  Develop a plan for your final project and create sketches and descriptions of what you plan to do to make it a reality.
    3. Final Project Rubric and Expectations
      1. ScratchFinalRubric
      2. ScratchFinalRubric.pdf
  9. Challenge: Play this Game (You may need to turn up the volume)  (Be careful, it may get scary)
    1. Try to Recreate it in Scratch!
      1. Hints:  Go To:  Mouse Pointer and Broadcast

Games in Scratch!


Objective: Students will debug problematic projects and create their own maze projects in scratch.

Agenda:

  • Finish the Form at the bottom of this post
  • Tutorial:  Creating a Maze in Scratch
    1. Follow along for a maze-creating activity, as described in the Maze handout (above)
      1. • Start by designing the maze layout, by drawing a maze-like background with single-colored walls and a different single-colored end marker.• Add a sprite that will navigate the maze. Keep this simple – a single-colored square will work fine.
      2. • Add the interactive navigation to the sprite, having it move up, down, right, and left with the arrow keys, using the “point in direction” block and the “move 10 steps” block.
      3. • Add the initial state, by having the sprite jump to the beginning of the maze using the “when green flag clicked” block and the “go to x y” block.
      4. • Have the sprite bounce off the maze walls using conditionals (the “if” block) and sensing (the “touching color” block).
      5. • Define the ending condition, using the “wait until” and “touching color” blocks.
  • Play Mr. Levin’s MAZE 2.0 and think about what EXTENSIONS you could put into your maze.
  • Maze Extensions:  Examples – See if you can figure out how to add these into your maze.
    1. Score
    2. Timer
    3. Enemies
    4. Levels
    5. Rewards

Collaboration in Scratch


Objects: Students will work together to remix drawings and scratch projects by combining their own ideas with the ideas of others.

  1. Typing Practice at TypingWeb.com
  2. New Blog Post: S7 – When have you used teamwork in the past?  What is better about working with a group instead of alone?
  3. Hands On Activity: Character Creation – 25-3-2-1-Check for lined paper and pencil.
  4. Designing together: Pass it on: 10 minute project swaps (start in pairs and rotate from one project to another to ADD to your peers’ projects)
    1. Share out.
  5. S8 – How was working with someone else different from your prior experiences in scratch?
  6. Remixing:  Find a project on the Scratch Website.  Download it, and change it however you like.
    1. You will need to login in the Scratch Gallery.  You may make your own account or use locke1art/password.

Wednesday September 12, 2012


Objective: Students will test their typing speed and analyze their growth in a new blog post to WordPress.

Agenda:

  1. Typing Test at TypingWeb.com
  2. Create a New Blog Post: Title:  Typing Test #2 Reflection then answer the following questions:
    1. What was your current typing speed and accuracy?
    2. How did this change from the last typing test?
    3. How has the typing practice helped you to type better?
    4. What are you doing to improve your typing speed?
    5. What will you continue to do to improve your typing abilities?
  3. Open Design Time:  You may go back and finish any existing projects, begin a new project, or experiment with the attached tutorials.
    1. Example of SlideShow
    2. Example of  Scenes
    3. Directions for Both – Directions for Scenes and Slideshow in Scratch

Storytelling in Scratch


Objective: Students will use scratch to tell stories that incorporate dialogue, parallelism and plot development.

Agenda

  •  Typing Practice at typingweb.com
  • Progress Updates: Click Here  (You may need to check your WordPress to confirm or the Scratch Gallery)
  • New blog post:
    • S6 – Think of a recent conversation you had with someone, what was it about, who said what?
  • Tutorial Time: 05_Create a dialogue between at least two sprites in scratch.  You may use other scripts as well.
  • Mini Lesson: Parallelism, resets and events (flags/waits/scripts/etc)
  • Design Time:  05_SixWordStories
  • Use scratch to create a project that represents your six word story!
    • 05_SixWordStories_NamePer#
  • Upload 1 or both of your projects from today to the Scratch Gallery
      • Username: locke1art  Password: password

S5 – Audio in Scratch


Objective:

Students will develop greater fluency with computational concepts and practices by working on a self-directed project in scratch.

Agenda:

  1. Typing Warm-Up at TypingWeb.com
  2. Create a New Blog Post: S5 – Describe one time where you were stuck?  What strategies did you use when you got stuck?  How can those connect with what we are doing in scratch.
  3. Choose one of the following tutorials and follow them in scratch.  (It will help to look at the examples first!)
    1. Build A Band
      1. Example – Here
    2. DanceParty
      1. Examples – Here
  4. Due Today:  Create any project that includes an orange square and a purple circle (FINISH THIS)
    1. Check out some examples here
    2. Save you project it as 04_Design_Name_Per
    3. Include a caption with DIRECTIONS on how to use your project.
    4. Share the project online.  Username: locke1art Password: password
  5. Open Ended Design Time:
    1. Use this time productively to go back to a project that you have worked on before or to start something new.

It’s September!


Objective:

Students will express a complex activity by using a series of instructions in scratch and in conversation.

Agenda:

  1. Typing Warm-Up at TypingWeb.com
  2. What if there is a sub next class?
  3. New Blog Post: S4 – What are 5 situations you have to use instructions?  What are instructions good for?
  4. A Short Game – Everyone find partners of 2 or 3 (Alternative create a sprite)
    1. Partner 1: Open Scratch on your computer.  Create a New Sprite in the Paint Box.  Follow the instructions you are given to draw the Sprite
    2. Partner 2:  Without looking at your partners computer.  Give them instructions on how to draw the Sprite that is on your page.
    3. Partner 3 (Optional): You may look at both pages but you may not say anything to either partner.
  5. Debrief/Reflection (Add to S3)
    1. What was your role?
    2. What was easy, what was challenging?
    3. What happened?
    4. How does this activity relate to what we are doing in scratch?
  6. Upload your sprite to scratch.mit.edu
  7. Working Together: Automatic Drawing Demo
    1. Uploade to the Scratch Website
    2. Save As 04_Draw_Name_Per
      1. Change name and period to your actual information.
      2. Include a caption with DIRECTIONS on how to use your project
      3. Share On-Line
        1. Username: locke1art
        2. Password: password
  8. Design time: Create any project that includes an orange square and a purple circle
    1. Check out some examples here
    2. Save you project it as 04_Design_Name_Per
    3. Include a caption with DIRECTIONS on how to use your project.
    4. You will have time next class to finish this up.
  9. Homework:  Bring Headphones